The Influence of an Educational Computer Game towards Children's Cultural Identity

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Computer technology has shown its tremendous influence on young people, in terms of their identities and ways of seeing the world. These identities are so important for they playing hidden and crucial role while people making value judgments and actions. This study developed an educational computer game, FORmosaHope (FH), to explore influences of an educational computer game might have on children's cultural identity. FH is a role-playing game, in which children could actively explore the mini-world to learn and to know science, technology, and society. One hundred and thirty sixth graders from four classes in a middle size school participated in the study. A quasi-experimental design was used. The experimental group was two classes, which used FH one hour per week for a period of six weeks. The other two classes, as control group, did not receive any experimental treatment. Descriptive statistics and ANCOVA were used for the research objective. The results of this study showed that children in the experimental group who have experienced FH did significantly improve their cultural identity then those who did in the control group. This implies that educational games, in addition to the potential of education and entertainment, through those hidden curriculum, have impact on children cultural identity.


Keywords: Educational Game, Computer Game, Cultural Identity, Hidden Curriculum, Effectiveness Evaluation
Stream: Technology in Education
Presentation Type: Paper Presentation in English
Paper: Influence of an Educational Computer Game on Children's Cultural Identities, The


Prof. Chi-Jui Lien

Teacher, Taipei Municipal Xisong Elementary School
Taipei, Taiwan

Mr. Hsiang-Ping Chen graduated from the graduate school of National Taipei University of Education with a Master degree. He has many years of teaching experiences in the elementary level.

Mr. Hsiang-Ping Chen

Professor, Department of Science Education, National Taipei University of Education
Taipei, Taiwan

Chi-Jui Lien earned his Ph.D. at University of Iowa in Science Education. Now, he is a professor in the Department of Science Education, National Taipei University of Education, Taipei, Taiwan. Recently, his research group developed an educational game, FORmosaHope with the finnacial support from the National Science Council, R.O.C. An intensive evaluation has shown that the game enhances students' learning in knowledge, problem-solving skill, attitudes, as well as cultural identity.

Prof. Yu-Ling Lu

Professor, Department of Science Education, National Taipei University of Education
Taipei, Taiwan

Yu-Ling Lu earned her Ph.D. at University of Iowa in Science Education. Now, she is a professor in the Department of Science Education, National Taipei University of Education, Taipei, Taiwan. Her research interests include, creativity development, assessment methods, and game development.

Ref: T08P0319