Understanding Malaysian Students as Gamers: Experience and Need
Computer games are very popular among children, teenager as well as adults. For that matter, computer games should be exploited as medium of teaching and learning. We intended to investigate the possibilities of exploring the idea of adapting computer games for Science learning in class. However, we first need to understand the background, experiences and needs among the users in order to study how computer games might benefit them in learning. 341 students from Selangor Darul Ehsan, Malaysia were involved in this study. The result show that majority of these students are familiar with playing computer games, gender differences between reasons, preferences and needs for playing computer games. More importantly, one of the finding is playing computer games at school encourages social skills among Malaysian students.
Keywords: Computer Games, Experience, Need, Science Learning
Rubijesmin Abdul Latif
PhD Student, Caulfield School of IT, Monash University