Co-design Project: The Digital Technologies of Architecture Innovation

To add a paper, Login.

The everyday use of digital technologies induces us a new sense of time and space. Simultaneously, the awareness of a splitting existence appeals to our immediate ties to move towards an irresistible bond with the current mediatic flow. Actually, we are living at the threshold of a complete existential digitalization and becoming citizens more ‘digitalable’ and more ‘digitalizer’. Architecture performs as the first environment for technologies adaptation to be used in both the real and the virtual world. Precisely, the most effective innovation device to advance architecture’s intelligence is the architectural competition. With the advent of Web 2.0, the analysis of today’s state of competition will put at stake the (already historical) review of the spatial co-evolution of both the built and the digitalized environment, as well as will complement the inquiry of digital technologies for architectural participation. The First Annual Architecture and Design Competition in Second Life, Wikitecture 2.0 (Designing the Architecture of Architectural Design Collaboration), The Archinect School Blog Project, and so on, will be case studies. Observing their modes of design, information, communication, action and interaction will led to shaping new incubators of ideas and techniques on the social management of the First and the Second spaces for urban re-invention. How will be the (common) laboratory for the city of the future? In this line, architecture does not make sense without the Net any more. The design of the architectural project will be increasingly defined according to the design of a still unexplored artificial architectural assembly. To what extent will “Open Source” initiatives succeed in the participatory design? Which (other) modes of collaboration could best satisfy the quality of the architectural project? Engagements of real/virtual audiences in architectural competitions will be presented by tracing the present-time socio-technique channels that are shaping the cybernetic parliament of architecture for the design of the contemporary city.

Keywords: Digital Technologies, Web 2.0, Architectural Competition, Participatory Urban Design, Cybernetic Parliament of Architecture
Stream: Knowledge and Technology
Presentation Type: Virtual Presentation in English
Paper: A paper has not yet been submitted.

Maria Prieto

Ph.D. candidate, Department of Architecture, Universidad de Navarra
Pamplona, Spain

Título de Arquitecta, Escuela Técnica Superior de Arquitectura de Navarra; MSAAD, Columbia University; Ph.D. candidate in architecture, Universidad de Navarra. Maria Prieto is currently completing her Ph.D. dissertation on the impact of modern urbanism in the architecture discourse in Spain during the Cold War. Her case study deals with the urbanistic organization and commercial center so-called AZCA, finally built as a global financial hub. In 2007 she published "The Amplified City: The Audio-visualization of AZCA as a Mediation of Its Contents," in Urban Perspectives. In addition, she is at work on an article on the interactive imagination of architectural competitions in the Web 2.0 realm of software and cognition distributions, forthcoming in a Creative Commons-licensed book from Inclusiva-Net (MediaLabMadrid). Maria Prieto will be a Visiting Scholar at the Center on Organizational Innovation of Columbia University in Fall 2007.

Ref: T08P0124